"Mistgun" is a secretive but skilled and highly knowledgeable member of the Conquistadores Guild, classified as an S-Rank mage. While his true nature and identity are a mystery, he has proved himself a trustworthy member of the Guild. He is the Guild's unofficial second-in-command: Zev intends for Mistgun to take over the Conquistadores in any event that he can't remain as the leader, but is worried about his reclusive nature.
For some mysterious reason that has yet to be revealed, Mistgun keeps his face and hair covered at all times. He wears a full dark blue bandana over his hair and another, green-colored bandana around his face, positioned just beneath his introspective brown eyes. White bandages are also wrapped around his arms, legs, and feet. He wears a dark blue cloak and large pauldrons at the top of his legs.
Mistgun is probably the most reclusive of Zev's close allies, and as such, most of his past is a mystery. He knows many secrets of the universe, and he is normally completely calm and fearless, even in the face of danger or when meeting with highly feared beings.
Mistgun enjoys meditation, and prefers things to be quiet, although he can occasionally be convinced to join in with parties; usually it's Zev that convinces him on the last part. He has a taste for soda and apples.
With a brilliant intelligence, great wisdom of how the universe works, a skill with trickery and a penchant for being one step ahead of everyone else, in addition to the veil of mystery surrounding most of his techniques, high proficiency in magic, and talent for manipulating the flow of information and battle, Mistgun is not someone to trifle with. He is an implacable enemy, a steadfast ally, and is known for regularly showing up precisely when and where he's needed. Mistgun would never betray the faith his allies have placed in him, and his loyalty to Zev is sheerly unbreakable.
All of Mistgun's early appearances in the RPG were lost in the Great Dataclysm. It is known that, in his first appearance, he defeated all twenty subdivisions of the Phantom Lord Guild singlehandedly so that Zev would have a better chance against the remaining members of that group. He also encountered Cthulhu at some point, and began watching over Namah following her battle with the Caged Lion. Namah mistook him for someone named "Gérard" for some reason - No information is available on Gérard past his name, so it is unknown why Namah would mistake Mistgun for him.
Mistgun helped Namah battle the Caged Lion again, but Namah was unable to get her revenge because the Caged Lion was whisked away by The Nomad before she could do much damage to the perverted cat. She was later attacked and nearly killed by John Shepard, but Mistgun intervened, saving her life. After several more mishaps, Mistgun and Namah found themselves fighting a Nightmare at a place known as the Cliffs of Ekklesia.
At some point, Keichi and Jedediah Stormen hatched a plot to lure the Conquistadores to a desert planet so that they could capture Klak from under their noses. When he arrived on the planet, Mistgun was sent on a wild goose chase by Quick Billy, who really just wanted him out of the way so Keichi could abduct Klak. However, Mistgun returned just in time to witness said capture: He traded blows with Keichi, but the Pirate Lord escaped with his prize.
Mistgun's earliest surviving recorded appearance came in User:Zev's first post in the Wiki Era (when the BZPB game itself was moved to the wiki because the original topic was locked by BZP staff). In this post, he was at an unknown location with Zev and Namah. Viriathus hovered over the group in her ship and urged them to get in; Mistgun reached it by floating upwards on a platform of mist.
Several years later, Mistgun was present at the Conquistadores Guildhouse on Hei Fon 4 when they were attacked by the Ethereal Sandglass Guild. Upon hearing signs of battle, he emerged from the mist to see an angry and injured Gazille Redfox in conflict with River Mae by a nearby river. Mistgun cast an illusion spell that turned himself and Gazille invisible, but Mae simply blast through it, sending them both flying into the riverbank with bloodied holes in their shoulders. It was then that Laxus Dreyar intervened, blasting Mae away and giving Mistgun a brief window to heal himself and Gazille. Unfortunately for them, Mae returned mere moments later and resumed her attack. Mistgun attempted to grab her limbs with tendrils of mist, and later combined his powers with the other two Conquistadores' to form a crackling metal shield, but this was ineffective against her dark smoke which ate at their bodies, causing them to writhe in agony. Before she could finish her attack, however, Mae was whisked away to repel an attack on her guild by Raventail. She mercifully dissipated her spell, freeing Mistgun, Gazille, and Laxus from her grasp.
The three Conquistadores soon returned to their Guildhouse and summoned the others for a meeting. Mistgun told Zev that they had learned that the Ethereal Sandglass Guild were at war with the Raventail Guild.
It wasn't long before the Conquistadores were alerted to another danger; this time, from The Wave: A malevolent force that wished to eliminate The Users. Mistgun told Mia that if need be, he and the other S-Rank Mages would lend their strength to combat this evil.
Later, Mistgun gathered with Zev, Namah, and Asabana to examine the Suiten Taikan Kagami. Zev explained to them that the STK was filled with a self-replenishing store of mana by connecting to the Sacred Weight Stone, a magical artifact that was sealed in a pocket world between the Third and Fourth Dimensions by the High Magi of the Glory Family. Mistgun revealed that he had heard of the Sacred Weight Stone before: He knew that it was able to draw on a small portion of energy from Akasha itself, over time, and concentrate it, meaning that, if used wisely, the STK could provide untold amounts of energy. Asabana confirmed this to be true.
When Zev went off by himself to find out more information about the STK, Namah approached Mistgun and asked him if he could detect Zev's mana or prana. Mistgun told Namah that Zev had masked his presence from them. He thought that the reason for this was so that they would both stay at the Guildhouse to welcome their new guest: Grandmaster Ludlov of the Lamia Scale Guild. Ludlov appeared as if on cue; Mistgun introduced her to Namah and welcomed her inside. When Zev returned, he, Mistgun, and Ludlov started a lengthy conversation about something important that Namah wasn't privy to.
It was soon revealed that Mistgun had spent an unknown amount of time working on a mystical third floor of the Guildhouse - which was in reality a two-story building. This third floor manifested as a bounded field that linked to the World of Illusion.
The Mazkertis Paradox
In 150,084 CMT, Mistgun was one of the Conquistadores who met with Nadle and Kakamu when they came to Hei Fon 4 to warn them about Mazkertis. Mistgun, who had been previously told about Zev's battle with Mazkertis, was shocked upon hearing that the wizard had escaped from his nether cell. He agreed with Namah's assessment that Zev will need all the help he can get. He told Zev that he and the rest of the Conquistadores (sans Prudence and Nu-13) will serve as reinforcements for him, ready to dispatch at a moment's notice.
Abilities & Powers
Mistgun fights mainly by using Illusion Magic to shake up his enemies, before using any one of his various other magic types to finish them off. He is also fairly proficient in hand-to-hand combat, and most of his staves have secondary forms as traditional melee weapons.
Sleep Magic, Hypnos Pulse: Sends out a wave of magical, pale purple mist that puts the target to sleep. This spell is powerful enough to put even an enraged Zev under, and keep him under for at least three hours -- This is what Mistgun does when Zev gets angry at something while drunk, to keep him from doing unnecessary damage.
Sleep Magic, Hypnos Sound: With this technique, Mistgun takes a sound, and attaches a 'charm' to it. Then, anyone that hears the sound will become drowsier and drowsier until they fall asleep; however, Mistgun can choose those who are exempt from the effects.
Illusion Magic, Tama Arashi: Creates the illusion that the enemy is surrounded by a spherical storm, scaring them with lightning narrowly missing them, raging gales and booming thunder. However, if the enemy actually touches the lightning instead of trying to avoid it, they will realize that it doesn't burn, and that will make them realize that the illusion isn't real.
Illusion Magic, Inversion Counterstrike: Starts by generating a scent that the enemy will recognize as their favorite food. Once the enemy detects this scent, they will be trapped in the illusion. In this illusion, everything is reversed - Up is down, left is right, forward is backward. This also means the apparent direction that Mistgun is attacking from - If an enemy sees Mistgun attacking from the front, they have to block the attack from behind you; if they see him striking from the left, they have to block from the right. The reason this is so dangerous is that, the more experience one has in battle, the more their instincts are going to force them to block what they see, so that one has to fight their own instincts as well as Mistgun.
Illusion Magic, Prominence: Creates the illusion of a miniature sun floating over the battlefield, which then explodes, bathing everything in its light - Then, anyone who sees the light will become vulnerable to the next attack.
Phantasm Magic, Prominence: After the target(s) have witnessed the light of Illusion Magic, Prominence full-on, they will become vulnerable to this technique - A tidal wave of flame that Mistgun can alter at will. However, anyone who does not fully witness the light of the Illusion form of this magic, such as someone who had something in their eyes or someone who is blind, will not be affected by this magic.
Illusion Magic, Deluge: Creates the illusion of the enemy(s) being struck by a huge torrent of water. If they hear the artificial sound of the water impacting the ground, then they will become vulnerable to the next spell.
Phantasm Magic, Deluge: If the enemy heard the artificial sound of the water hitting the ground from Illusion Magic, Deluge, then they become vulnerable to this spell. This spell summons a torrent of huge blasts of water from the sky, down on the enemy. However, if the enemy didn't hear the sound of the water hitting from the Illusion version of this spell, like if they had their ears covered or were deafened by something else, then they will not be affected by this magic.
Matenrou: Mistgun first plants five of his staves into the ground. This generates the illusion that the enemy is propelled several hundred meters into the air. The enemy is then tied up with four belts and a frog-like, draconic demon breaks through the sky, reaching to attack the enemy. This magic is used to break down the mind of the enemy or distract them long enough to prepare another attack.
Froth Spiral: Sends out a spiralling barrage of water spheres to strike the enemy.
Frost Horn: Causes several huge icicles to rain down on the enemy.
Hail Prism: Sends several huge chunks of ice hurtling at the enemy.
Dragon Fume: Causes a cloud of fire shaped like an Oriental dragon to lash out at the enemy.
Intense Pain: Unleashes an explosion of flame at the enemy's exact location; however, if the enemy dodges in time, this attack will only detonate harmlessly at where they had formerly been standing.
Unnamed Mist Spell: Mistgun turns into an icy-blue mist to escape attacks. He can only use this spell on himself for one minute, after which he reforms immediately and can't use the spell again for another five minutes.
Fairy Law: One of Mistgun's strongest spells, and a spell powerful enough to be ranked as legendary. First, Mistgun holds his hands a certain distance apart before his chest, forming a stable sphere of golden light between their palms. Meanwhile, the sky tends to darken while this spell is being activated. Then, he brings his hands together on the sphere of light, before bringing them apart again. This causes a bright, piercing light to shine down, piercing through a single spot in the previously-formed dark clouds and falling directly on Mistgun. Finally, a gigantic shockwave of pure light ripples outward, affecting targets for at least 300 meters around.
However, the following is what makes this spell so powerful - It does not attack everything in its path. It can distinguish between friend and foe, only attacking those who the user recognizes as enemies. For most enemies, this Light Magic leaves them charred, but otherwise still alive - But for targets of outstanding darkness and evil, the spell actually turns them to stone, temporarily or permanently depending on how truly evil they were. This spell is very taxing on Mistgun, usually resulting in him becoming bedridden for a week or two - That is quite a testament to the spell's power, considering Mistgun's huge amount of magical energy.
- In Japanese, Mistgun's name is ミストガン (Misutogan). The given English translation is Mystogan, though it could also be interpreted as Mistgun.
- Mistgun has become addicted to soda after Zev introduced him to it.
- Mistgun has an odd name, but doesn't seem to think so himself, since there are others named "Blackout", "Liquid Ocelot" and "Happy Person".