Grahmah

Grahmah was a female member of the Brotherhood of Makuta who had a reputation for being utterly brutal and merciless.

The Makuta of Tren Krom
Grahmah was created early in the history of the Matoran Universe. She was assigned by Teridax to watch over the island that housed the eldritch abomination Tren Krom. During her stay, she became well acquainted with the monster, forming a unique relationship with him that no other being had managed to achieve in the history of the Matoran Universe. It could even be said that the two were "friends".

In 100,031 CMT, Grahmah was pursued by a lone Toa named Rabot, who intended to apprehend her for crimes that she had committed elsewhere in the Matoran Universe. Grahmah tricked him into venturing into Tren Krom's cave, so that he came face-to-face with the eldritch abomination and was driven insane by his appearance. When Rabot's insanity was cured by Artakha and the truth was revealed to him, he vowed to bring Grahmah to justice.

Fighting for the Brotherhood
Decades later, Grahmah assisted the Brotherhood of Makuta in at least two battles: the Battle of Zev's HQ and the Battle of Destral. In the latter battle, Grahmah teleported to Blackout's location and fired a power scream at two of his attackers, Jarr and a Matoran, which threw them over a balcony and into the sea. Grahmah and Xintrix then waited until Ynot and Silver-Silver took on Blackout, at which point Grahmah and Xintrix blasted them in the back with shadow bolts, which allowed Blackout to pick up the Master Sword and begin a swordfight with Ynot. When Ynot ordered Silver-Silver to disable the Theta Gate, Xintrix and Grahmah tried to pursue him, but Silver-Silver blew them away with a sudden blast of air.

When Blackout decided to attack the Fellowship of Kakamu, he beamed Grahmah and several other Makuta aboard their ship.

Grahmah was working on Darkmount until its destruction. Her current status and whereabouts are unknown, though she may be working for the ZFT.

In 150,084 CMT, Grahmah was one of the Makuta who Ferox hoped that he would contact as a result of a telepathic message he sent through space that asked a Makuta to take him back to the Brotherhood.

Abilities & Powers

 * Absorption: As a Makuta, Grahmah could presumably absorb the mass of other biomechanical beings into her own body to increase her size and strength.
 * Elemental Shadow Powers: As a Makuta, Grahmah wielded the elemental power of Shadow. This enabled her to fire destructive blasts of shadow energy as a means of attack, as well as create shadow constructs such as Shadow Hands and cloak areas in darkness.
 * Telepathy: As a Makuta, Grahmah possessed telepathic abilities that enabled her to read, detect, communicate, and interact with non-shielded minds at a surface level.
 * Kraata Creation: As a Makuta, Grahmah could presumably create Kraata slugs of varying types, which could then be turned into Rahkshi through the use of Energized Protodermis.
 * Kraata Powers: As a Makuta, Grahmah presumably had access to the full range of Kraata powers, which would grant her the abilities of increased accuracy, instant environmental adaptation, anger induction, chain lightning, camouflage, confusion induction, cyclone creation, darkness creation, density control, matter disintegration, attack dodging, elasticity, electrical field creation, fear induction, increased resistance to fire and ice, gravity manipulation, eyebeam generation, energy draining, illusion casting, insect control, temporary invulnerability, magnetism manipulation, mind reading, molecular disruption, plantlife control, plasma generation, poison generation, power scream generation, rapid healing, Rahi control, shapeshifting, object shattering, sound dampening, sleep induction, slowness induction, sonic wave generation, stasis field generation, teleportation, vacuum creation, and weather control.