Sachiel

Sachiel is a doctor who uses magic to heal his patients' afflictions. His clinic is located in the slums of Liquid-Metallicon and is under the protection of Lord Ozar. Despite this, he harbours a deep hatred of pirates.

Sachiel is a tall, slender man with a youthful face and wild, wavy blue hair that reaches down to the collar of his shirt. He has deep, blue eyes behind his rimless oval glasses.

History
One day, Fourteen entered Sachiel's clinic, complaining about a headache from his encounter with another telepath. This annoyed Sachiel because his magic did not work on brain tissue, so he offered to take Fourteen to a psionic specialist who lived in the upper districts that he knew could help. When they came to an alley, Sachiel pulled a knife on Fourteen, but the attack only scratched the pirate's exoskeleton. Discovering Sachiel's treachery, Fourteen tried to bite him, but was knocked back by a wave of water from the doctor's fingers. Sachiel then generated a wall of water to protect him from Fourteen's bullets, and resisted his mental attacks. Before the fight could progress further, they were broken up by the forcefields of Noble Eightfold Path, as summoned by Cassius Calm.

Suddenly, Fourteen detected the presence of Mazkertis back at Sachiel's clinic, so the three rushed back to confront him. Sachiel and Fourteen ran across the rooftops to observe the wizard from above, while Calm decided to confront him from below. Fourteen fell through the roof, and Sachiel witnessed the pirate's mind be ravaged by Mazkertis. When he fled into the alleys, Sachiel summoned water with which to drown the wizard, but he simply drained it of magic, thus rendering it useless. Sachiel charged at him, but was grabbed by the wizard's shadow hand, slammed into a wall, and kicked to the ground. When Mazkertis fled to recuperate, Sachiel tended to the wounds of the others involved in the battle, ignoring his own injuries.

Abilities & Powers

 * Water Magic - Sachiel is a confident wielder of magic, and can use it both to heal and to generate water.
 * Mental Shielding - Due to his prior experience of dealing with telepaths, Sachiel can shield his mind from basic mental attacks.