Kakamu (RTU)

Kakamu is the chief scientist of the Brotherhood of Makuta in the Retelling Universe. This Kakamu is similar to his OU counterpart during his days as a Makuta.

Early Life
One day, while Kakamu the Ta-Matoran was visiting the coast of his homeland, it flooded abruptly and he was swept out to sea. When he woke up, he found that he had become a Toa for no apparent reason. The Order of Mata Nui found him, took him in, and trained him to be one of their agents. Eventually, Kakamu decided to quit, which was quite a big decision because deserting the Order was punishable by death. Four of their top agents chased Kakamu across the Matoran Universe for months until they cornered him on an unknown island. Kakamu entered the nearest building he could see and found that someone had been using it as a lab, experimenting with antidermis and other materials. With no way out, Kakamu decided to drink a nearby potion. The gamble paid off, as the potion transformed was a Makuta, granting him the power he needed to kill his pursuers once and for all. However, before he could leave the lab, he was confronted with its owner, Blackout. Blackout recruited Kakamu into the Brotherhood of Makuta, and Kakamu became its chief scientist, taking up residence in a lab on Nynrah.

At some point, Kakamu witnessed Teridax anoint Blackout as one of his chief lieutenants.

Naming Day
On Naming Day, Blackout decided to use Kakamu's lab as a ritual site to summon Malygos, much to Kakamu's disdain. Unfortunately, his complaints fell on deaf ears as Mephistroth and some Rahkshi rearranged his lab to prepare for the ritual. He could do nothing but stare in disbelief as it worked, bringing Malygos and Anzu into the world.

When the Makuta Anima made their explosive entrance onto the island, Asumaru grabbed Kakamu by the neck and demanded that he tell him where "the weapon" was. Kakamu replied that he didn't know what Asumaru was talking about - Asumaru did not like this answer, so he threw Kakamu into the wall. Fortunately, Anzu intervened to save Kakamu from another beating by stabbing Asumaru and blasting him away. Kakamu used his plasma power to seal a chunk of metal onto a hole in his armor as a makeshift bandage, and then threw a shadow bolt of his own at the wounded Asumaru. Before Kakamu could finish him off, he was hit in the face with a bolt of plasma courtesy of Kurenitsu, which knocked him out cold. When he woke up, he found his lab in ruins.

Quest for the Master Sword
Later, Kakamu and Mephistroth were sent to Teruga Prime to locate a part of the map to the Master Sword. They met with their contact, Tay, who told them that all the artifacts of interest he had discovered had been donated to a museum. After arriving at the museum and having an awkward encounter with President Nin, they discovered that they weren't the only ones after the map part. Makoto, Vi, Yon, Rah and Cos stormed the museum at the same time. Kakamu initially went along with Mephistroth's pacifist façade, but shot lightning at Makoto's back when he saw the opportunity. Unfortunately for him, the lightning only equated to a slight tingle for Makoto, so she decked him in retaliation. When Terugan Elites burst through the windows and opened fire on the rebels, Mephistroth grabbed the map part and he and Kakamu teleported out.

Once the map had been completed, Kakamu, Mephistroth, Malygos and Blackout went to PtR4-8 to retrieve the Master Sword. Kakamu leant a hand in defeating its guardians.

Elemental Powers

 * Fire Creation - Kakamu can create fires of varying size and intensity through protodermic weaponry or his hands.
 * Fire Control - Kakamu has complete control over fire, and can shape it, extinguish it or cause it to jump from one place to another.
 * Fire Absorption - Kakamu can absorb certain amounts of fire into his body, which becomes stored for use in future elemental attacks.
 * Fire Nova Blast - In extreme circumstances, Kakamu can release all of his elemental energy in the form of a fiery nova blast, which would be an explosion large enough to devastate an area the size of a large city.

Makuta Powers

 * Kraata Powers - Kakamu has access to the full range of Kraata powers, enabling him to have increased accuracy, adapt instantly to new environments, induce anger, fire chain lightning, camouflage himself, induce confusion, create cyclones, create darkness, control the density of his body, disintegrate matter, dodge incoming attacks, elasticity, create an electrical field, induce fear, increased resistance to fire and ice, manipulate gravity, fire powerful eyebeams, drain the energy of victims, cast illusions, control insects, have limited invulnerability, manipulate magnetism, read minds, disrupt molecules, control plantlife, fire plasma, create poison, unleash a power scream, heal rapidly, control Rahi, shapeshift, shatter objects, mute sound, induce sleep and slowness, blast sonics, create stasis fields, teleport, create vacuums, and control the weather.