Antroz

Makuta Antroz was a prominent warrior and tactician who led a doomed splinter faction of the Brotherhood of Makuta against Blackout during the Makuta Civil War.

History
Antroz was a member of the Brotherhood of Makuta for over a hundred thousand years, during which he created several Rahi breeds and supervised the island of Xia.

Long after the Brotherhood's foray into space, Antroz was one of the Makuta who was stationed on the Makuta Space Station. He, as well as some other Makuta, started to have doubts about how well Blackout was performing as their leader. These doubts were exploited by Sasuken, who disguised himself as a Makuta, boarded the station, and gave a rousing speech that persuaded Antroz and some of the other Makuta to break away from Blackout's rule. A splinter faction formed that Antroz became the leader of due to his military prowess and respected status among the Makuta. And so, the Makuta Civil War began.

Antroz fought in several battles during the war, and soon became confident enough to confront Blackout directly. He led three ships to Darkmount and hailed Blackout, asking for his surrender, but Blackout refused. Instead, he bombarded Antroz's ships with canisters containing antidermis-eating microorganisms. The microorganisms rapidly spread through the ships and consumed all antidermis on board, including that which Antroz was composed of.

Abilities & Powers

 * Corruption: Antroz's Kanohi Jutlin, the Mask of Corruption, could be used to break down inorganic objects in his line of sight by causing them to rust and decompose.
 * Absorption: Antroz, like most other Makuta, could absorb other biomechanical beings to increase his size and strength.
 * Shadow Energy: Antroz could create elemental shadow blasts as a means of attack, as well as shadow constructs such as Shadow Hands.
 * Kraata Creation: Antroz, like most other Makuta, could create Kraata slugs of varying types, which could then be turned into Rahkshi through the use of Energized Protodermis.
 * Kraata Powers: Antroz had access to the full range of Kraata powers, which granted him the abilities of increased accuracy, instant environmental adaptation, anger induction, chain lightning, camouflage, confusion induction, cyclone creation, darkness creation, density control, matter disintegration, attack dodging, elasticity, electrical field creation, fear induction, increased resistance to fire and ice, gravity manipulation, eyebeam generation, energy draining, illusion casting, insect control, temporary invulnerability, magnetism manipulation, mind reading, molecular disruption, plantlife control, plasma generation, poison generation, power scream generation, rapid healing, Rahi control, shapeshifting, object shattering, sound dampening, sleep induction, slowness induction, sonic wave generation, stasis field generation, teleportation, vacuum creation, and weather control.