Vamprah

Vamprah was a Makuta member of the Brotherhood of Makuta. He was silent, preferring to only speak through telepathy. His current status is unknown.

History
In 625 CMT, the midst of the Vrai War, Miserix ordered Vamprah and several other Makuta to destroy a Vrai airfield that was preparing to attack Metru Nui. During the mission, Vamprah, Jerok and Blackout fought their way to the control tower, but were unexpectedly surrounded and held at gunpoint. Luckily, the other Elite Makuta crashed a Vrai cruiser above them, creating a distraction that allowed Vamprah and his allies to teleport to safety on the other side of the island. Unfortunately, the Makuta found that there were no cruisers or aiships left to take them back to Destral, meaning that they were stuck there.

Over 100,000 years later, Vamprah continued to be a member of the Brotherhood of Makuta under Blackout's rule. At some point, he and the other Makuta encountered the Fellowship of Kakamu, and watched as Xintrix teleported them away.

Much, much later, Vamprah was called to fight in the Battle of Mata Nui II. He fired a lightning bolt at Naju, but the Great Being deflected it back into him, obliterating his armor. Vamprah has not been seen since the battle, leaving it ambiguous as to whether or not Naju's attack killed him; however, he could have survived and could simply be working in another part of the ZFT's dominion.

Abilities & Powers

 * Hunger - Vamprah's Kanohi mask, the Mask of Hunger, increased his Hunger Kraata power, allowing him to drain the light, energy, and positive emotions from targeted beings.
 * Absorption - Vamprah, like most other Makuta, could absorb other biomechanical beings to increase his size and strength.
 * Shadow Energy - Vamprah could create elemental shadow blasts as a means of attack, as well as creating shadow constructs such as Shadow Hands.
 * Kraata Creation - Vamprah, like most other Makuta, could create Kraata slugs of varying types, which could then be turned into Rahkshi through the use of Energized Protodermis.
 * Kraata Powers - Vamprah had access to the full range of Kraata powers, enabling him to have increased accuracy, adapt instantly to new environments, induce anger, fire chain lightning, camouflage himself, induce confusion, create cyclones, create darkness, control the density of his body, disintegrate matter, dodge incoming attacks, elasticity, create an electrical field, induce fear, increased resistance to fire and ice, manipulate gravity, fire powerful eyebeams, drain the energy of victims, cast illusions, control insects, have limited invulnerability, manipulate magnetism, read minds, disrupt molecules, control plantlife, fire plasma, create poison, unleash a power scream, heal rapidly, control Rahi, shapeshift, shatter objects, mute sound, induce sleep and slowness, blast sonics, create stasis fields, teleport, create vacuums, and control the weather.