Grahmah

Makuta Grahmah was a female member of the Brotherhood of Makuta who had a reputation for being utterly merciless.

The Makuta of Tren Krom
Grahmah was created early in the history of the Matoran Universe. She was assigned by Teridax to watch over the island that housed the eldritch abomination Tren Krom. During her stay, she became well acquainted with the monster, forming a unique relationship with him that no other being had managed to achieve in the universe's history. It could even be said that the two were "friends".

In 100,031 CMT, Grahmah was pursued by a lone Toa named Rabot, who intended to apprehend her for crimes that she had committed elsewhere in the universe. Grahmah tricked him into venturing into Tren Krom's cave, so that he came face-to-face with the eldritch abomination and was driven insane by his appearance. When Rabot's insanity was cured by Artakha and the truth was revealed to him, he vowed revenge on Grahmah.

Pawn of the Brotherhood
Decades later, Grahmah assisted the Brotherhood of Makuta in two battles: The Battle of Zev's HQ and the Battle of Destral. In the latter battle, she teleported to Blackout's location and fired a power scream at his attackers, Jarr and a Matoran, knocking them into the sea. She and Xintrix then hid while Ynot and Silver-Silver took on Blackout, but came out of hiding to blast them both in the back with shadow bolts, creating a distraction that allowed Blackout to retrieve the Master Sword and engage in a swordfight with Ynot. Ynot ordered Silver-Silver to disable the Theta Gate, so Xintrix and Grahmah tried to follow him, but Silver-Silver blew them away with a blast of air.

Later, Blackout decided to attack the Fellowship of Kakamu, so he had Grahmah and several other Makuta beamed aboard their ship.

She was working on Darkmount until its destruction. Her current status and whereabouts are unknown, though she may be working for the ZFT.

Abilities & Powers

 * Absorption - Grahmah, like most other Makuta, could absorb other biomechanical beings to increase her size and strength.
 * Shadow Energy - Grahmah could create elemental shadow blasts as a means of attack, as well as shadow constructs such as Shadow Hands.
 * Kraata Creation - Grahmah, like most other Makuta, could create Kraata slugs of varying types, which could then be turned into Rahkshi through the use of Energized Protodermis.
 * Kraata Powers - Grahmah had access to the full range of Kraata powers, enabling her to have increased accuracy, adapt instantly to new environments, induce anger, fire chain lightning, camouflage herself, induce confusion, create cyclones, create darkness, control the density of her body, disintegrate matter, dodge incoming attacks, elasticity, create an electrical field, induce fear, increased resistance to fire and ice, manipulate gravity, fire powerful eyebeams, drain the energy of victims, cast illusions, control insects, have limited invulnerability, manipulate magnetism, read minds, disrupt molecules, control plantlife, fire plasma, create poison, unleash a power scream, heal rapidly, control Rahi, shapeshift, shatter objects, mute sound, induce sleep and slowness, blast sonics, create stasis fields, teleport, create vacuums, and control the weather.