Vamprah

Vamprah was a Makuta member of the Brotherhood of Makuta who chose only to speak through telepathy.

History
In 625 CMT, the midst of the Vrai War, Makuta Miserix assigned Vamprah, Jerok, Caiaphus, and all five Elite Makuta to destroy a Vrai airfield that the Vrai were preparing to use in an attack on Metru Nui. Vamprah and his comrades boarded an airship that took them to the airfield. When the airship was shot at by a Vrai cruiser, Vamprah, Jerok, Blackout, and Caiaphus bailed out and attacked the Vrai on the airfield. The Makuta successfully fought their way to the airfield's control tower, but were ambushed by Vrai soldiers inside and held at gunpoint. Meanwhile, the other four Elite Makuta disabled the Vrai cruiser that had attacked them, causing it to plummet towards the control tower. Vamprah and the others teleported across the island to escape the collision, but found that there were no remaining cruisers or airships there that could take them back to Destral, meaning that they were stuck.

Over 100,000 years later, Vamprah continued to be a member of the Brotherhood of Makuta under Blackout's rule. He was present on Darkmount when the Fellowship of Kakamu teleported aboard and watched as Xintrix teleported them away. In 150,080 CMT, Vamprah was still aboard Darkmount when Ta'harok and the Brotherhood of the Sixth teleported onto the ship, so Vamprah and all the other Makuta aboard teleported to the intruders' location to confront them. Vamprah then began fighting Naju, but was defeated when the Great Being deflected a lightning bolt into Vamprah that disassembled his armor.

Abilities & Powers

 * Absorption: Vamprah, like most other Makuta, could absorb other biomechanical beings to increase his size and strength.
 * Shadow Energy: Vamprah could create elemental shadow blasts as a means of attack, as well as shadow constructs such as Shadow Hands.
 * Kraata Creation: Vamprah, like most other Makuta, could create Kraata slugs of varying types, which could then be turned into Rahkshi through the use of Energized Protodermis.
 * Kraata Powers: Vamprah had access to the full range of Kraata powers, which granted him the abilities of increased accuracy, instant environmental adaptation, anger induction, chain lightning, camouflage, confusion induction, cyclone creation, darkness creation, density control, matter disintegration, attack dodging, elasticity, electrical field creation, fear induction, increased resistance to fire and ice, gravity manipulation, eyebeam generation, energy draining, illusion casting, insect control, temporary invulnerability, magnetism manipulation, mind reading, molecular disruption, plantlife control, plasma generation, poison generation, power scream generation, rapid healing, Rahi control, shapeshifting, object shattering, sound dampening, sleep induction, slowness induction, sonic wave generation, stasis field generation, teleportation, vacuum creation, and weather control.